Wednesday, January 27, 2010

Battle Time

Now, that the battle has started. You fight.
Here is what you can do on your turn.


1) Attack an enemy
2) Use a special ability
> The special abilities vary with the classes
3) Use an item
4) Switch places
> What you would do is switch with someone who is not in battle. Like tapping a teammate in professional wrestling. You can only do this if there are people not in battle.
> After you switch places, the new guy takes a turn, and fills that spot in the turn cycle.
> Status ailments do not transfer to those positions.
5) Escape
> You attempt to leave the battle. This is good to do this in battles you know you can't win.

Status:
KO'd: Self-explaitory. You can't fight in battle. A character can not be in this status for extended periods of time due to the risk of death. There is a life stat that shows how long one can stay KO'd without dying. However, this replenishes very slowly like plate tectonics. Forunately, no amount of HP below zero (even -1,000,000) can immediately kill you. Reviving someone from a KO'd stat automatically gets their HP above zero. It sounds very corny but it works.

Petrified: Your character is turned to stone. You can't fight in battle. Forunately, being petrified for extended periods of time might not immediately be a threat in easy battles but it is a good idea to get guys out of this status ASAP.

> If all active members (in battle) are all KO'd, petrified, or a combination of the two. If there are any characters not in battle they need to come out to save the day. If there is no one is there, sad to say it, it would be game over.

> Also, if you are KO'd or petrified at the end of a battle you will not get experince points.

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