Monday, February 1, 2010

Monster Stats, Elements, and Abilities

I've decided to forget the HP to Speed of the monster stats, and just focus on the Strength to Swiftness Stats instead, due to how slow the development of the game is. However, I'll have an idea on what the general stats of the monsters would be. It's not to be very detailed.

Elements:
It was an unorthodox story behind the elements used in this game. While playing Final Fantasy X, I liked the idea of elements being opposites of each other. So fire, ice, lightning, and water became elements. I knew light and shadow were opposites, so I put them in. After playing Final Fantasy Tactics Advance, I saw the earth and metal elements used. I put them in. I put in space to counter the earth. What would counter metal? I decided plants or herbs. It fits. Science against nature. So, there are a total of ten elements in the game.

Abilities:
When I started with special abilities for classes, I started with the black mage because it was an easy class to give abilities. After putting in Fire, Blizzard, Thunder, Water, and their advanced spells in. I saw there were 12 abilities for the black mage. So, I decided to give 12 abilities to every class. But the elements forced me to add more classes though. So, this would take some time.


Status

Silence: The character is now mute. It cannot do any magic spells. This can be healed though.

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