Monday, February 8, 2010

Blog Timing

I've decided to make this a semi-weekly to weekly blog.
There would be 1-3 blog enteries per week.
I'll try my best to keep with the time schelude.

Sunday, February 7, 2010

Things are starting to get interesting.

The title is not lying. Here is where things are interesting.


I was able to fit the abilities together but I could not make the spells work.
So, I made the world in this game a double world.
One world is called Subia. The other is called Iroid. I toke a prefix and a suffix together to make the name of the worlds.
On Subia, it is easier to use fire, ice, lightning, and water.
On Iroid, it is easier to use metal, herb, earth, and space.
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Transports:
There are different forms of transportation.

First, there needs to be a spacecraft. So, you can travel between both worlds.
Second, there are chocobos on both worlds.
Third, there are airships, but they can not leave the world's atmosphere.
Fourth, is obvious, boats. To travel across the oceans.
The final form of transportation are motorcycles.
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Status:

Poison: The character is poisoned and will take damage at the begin of their turn. The damage is determined by the potency of the poison. To roll for poison damage, roll a certain number of d6s. If the potency of the poison is 1, you would roll 1d6. If the potency of the poison is 2, you would roll 2d6.

I have not decided if the potency of multiple poisons would stack or not.

Monday, February 1, 2010

Monster Stats, Elements, and Abilities

I've decided to forget the HP to Speed of the monster stats, and just focus on the Strength to Swiftness Stats instead, due to how slow the development of the game is. However, I'll have an idea on what the general stats of the monsters would be. It's not to be very detailed.

Elements:
It was an unorthodox story behind the elements used in this game. While playing Final Fantasy X, I liked the idea of elements being opposites of each other. So fire, ice, lightning, and water became elements. I knew light and shadow were opposites, so I put them in. After playing Final Fantasy Tactics Advance, I saw the earth and metal elements used. I put them in. I put in space to counter the earth. What would counter metal? I decided plants or herbs. It fits. Science against nature. So, there are a total of ten elements in the game.

Abilities:
When I started with special abilities for classes, I started with the black mage because it was an easy class to give abilities. After putting in Fire, Blizzard, Thunder, Water, and their advanced spells in. I saw there were 12 abilities for the black mage. So, I decided to give 12 abilities to every class. But the elements forced me to add more classes though. So, this would take some time.


Status

Silence: The character is now mute. It cannot do any magic spells. This can be healed though.