Sunday, February 7, 2010

Things are starting to get interesting.

The title is not lying. Here is where things are interesting.


I was able to fit the abilities together but I could not make the spells work.
So, I made the world in this game a double world.
One world is called Subia. The other is called Iroid. I toke a prefix and a suffix together to make the name of the worlds.
On Subia, it is easier to use fire, ice, lightning, and water.
On Iroid, it is easier to use metal, herb, earth, and space.
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Transports:
There are different forms of transportation.

First, there needs to be a spacecraft. So, you can travel between both worlds.
Second, there are chocobos on both worlds.
Third, there are airships, but they can not leave the world's atmosphere.
Fourth, is obvious, boats. To travel across the oceans.
The final form of transportation are motorcycles.
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Status:

Poison: The character is poisoned and will take damage at the begin of their turn. The damage is determined by the potency of the poison. To roll for poison damage, roll a certain number of d6s. If the potency of the poison is 1, you would roll 1d6. If the potency of the poison is 2, you would roll 2d6.

I have not decided if the potency of multiple poisons would stack or not.

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